Free
Included on sign-upEnough for one 5-second clip at 768P, or two at 480P. It exists so you can hear what the audio sounds like before you decide, since that is the part of H3 Max that is hard to judge from someone else's sample.
A 5-second clip at 768P costs 10 credits — that is $0.60 on the largest pack and $1.00 on the smallest. Packs start at $9.9, so you can price a project before you spend anything.
One-time packs. No subscription, no auto-renew.
One currency, two rates — credits are spent per second of video, and the rate depends only on resolution.
Nothing else is metered. Length, aspect ratio, whether you started from text or from an image, and the audio that comes back with every clip are all included in that per-second rate. There is no charge for a prompt you rewrite and no charge for the audio track.
Because credits map straight to seconds, you can price a job before you run it. A 5-second clip at 768P is 10 credits. A 15-second clip — the longest MiniMax H3 Max makes in one go — is 30 credits. At 480P both numbers halve.
If you prefer to think in dollars, divide the pack price by the credits it contains and multiply by two. On the $99.9 pack that works out to about $0.12 for a second of 768P video — that is your real MiniMax H3 cost per second at the lowest rate we sell. The MiniMax H3 price you see quoted elsewhere is usually a raw API rate; Module 6 puts the two side by side honestly.
One free tier to try it, and three one-time packs that get cheaper per credit as they get bigger.
Enough for one 5-second clip at 768P, or two at 480P. It exists so you can hear what the audio sounds like before you decide, since that is the part of H3 Max that is hard to judge from someone else's sample.
Nine 5-second clips at 768P, or nineteen at 480P. The right size if you have one project in front of you and no idea yet whether you will have another.
Thirty-seven 5-second clips at 768P. Per credit it works out about 19% cheaper than Starter. This is the pack that makes sense once you are generating several versions of the same idea rather than one take and done.
A hundred and sixty-six 5-second clips at 768P, or 55 clips at the full 15-second length. At $0.06 per credit it is exactly 40% cheaper than Starter — the largest step down in the range.
Your MiniMax H3 Max credits shown as clips instead of numbers, so you can pick a pack by the work rather than by the price.
Every number above doubles. Starter becomes 19 five-second clips, Basic becomes 74, and Professional becomes 333.
Which resolution you should actually use is worth a sentence. 768P is the default and the resolution MiniMax H3 Max was tuned around, so it is what most finished work should run at. 480P is genuinely useful for testing — run three cheap versions of a prompt at 480P, pick the one that works, then spend the 768P credits once on the take you want. Used that way, a Starter pack goes considerably further than nine clips.
The honest way to choose is to guess how many versions of a shot you will run before one works. Most people underestimate this.
Ten credits, one clip at 768P. Write something with sound in it, because the audio is the part you cannot judge from a sample someone else made. If it works, you will know inside five minutes whether to buy anything.
Nine finished clips at 768P is enough for a single piece of work with room to redo a few shots. If you are not sure you will come back next month, this is the pack that does not ask you to guess.
Thirty-seven clips covers a run of social posts, a batch of ad variants, or a short sequence with retakes. This is the first pack where the per-credit rate starts mattering more than the sticker price.
A hundred and sixty-six clips at the lowest rate in the range. Worth it if you are running a content pipeline, testing many variants per brief, or putting MiniMax H3 Max behind something you built yourself.
Four things worth knowing before you spend a pack, including the one that makes people think the maths is wrong.
A generation that fails does not cost you credits. You are charged for output that comes back, which is why the maths on your balance should always tie out to seconds of video you actually have.
A 15-second clip at 480P and a 7.5-second clip at 768P cost the same 15 credits. Nothing else changes the rate — not aspect ratio, not whether you started from an image, not the audio.
This is the number most people get wrong when they estimate a project. A shot you run four times before you like it costs four times the credits, not one. Budget on takes, not on finished clips — and test at 480P first, which is exactly what it is there for.
Buying a second pack adds to whatever balance you have. You do not lose the remainder of the old one and you do not need to finish a pack before buying the next.
Short answer first in every case. Third-party rates quoted here were checked on 2026-08-27 and are the ones most likely to change.
You buy credits once and spend them per second of video. Two rates cover everything: 480P costs 1 credit a second and 768P costs 2. A 5-second clip at 768P is therefore 10 credits, and a 15-second clip is 30. Nothing else is metered — aspect ratio, starting from an image instead of text, and the synchronized audio that comes back with every generation are all included. There is no monthly fee, so a pack you do not finish this month is still there next month.
It depends which pack you bought, which is the honest answer rather than a dodge. The MiniMax H3 price quoted on API pages is a different number and Module 6 compares them directly. On the $99.9 Professional pack a 5-second 768P clip works out to about $0.60; on the $29.9 Basic pack about $0.81; on the $9.9 Starter pack $1.00. At 480P every one of those figures halves. If you want a single MiniMax H3 cost figure to plan with, budget around $0.12 per second of 768P video at the Professional rate and scale up from there for the smaller packs.
Yes — 10 credits when you sign up, which is one 5-second clip at 768P or two at 480P. It is deliberately small: enough to hear the audio and judge whether the model follows your prompt, not enough to finish a project. There is no card required to use it.
Because it is a different product. MiniMax H3 API pricing for H3-family models runs around $0.06 to $0.08 per second at 768P depending on the provider, and credits here work out to $0.12 to $0.20 depending on your pack. The gap pays for not building anything: no API key, no billing integration, no queue handling, no code. If you are comfortable writing against an HTTP API and generating at volume, the API is genuinely the better deal and you should use it.
Nothing — failed generations do not draw down your balance. Credits come off when a finished clip is returned. Retakes are the case worth planning for: a shot you run four times before it works costs four times the credits, because each of those runs produced a real clip. Generating your first passes at 480P and only running the final take at 768P halves the cost of everything you throw away.
MiniMax H3 pricing is designed so that starting small costs you nothing. Start on the free 10 credits, then buy Starter unless you already know you will be generating regularly. Starter's 99 credits cover nine finished 768P clips, which is enough to tell whether this fits how you work. Basic is about 19% cheaper per credit and makes sense once you are running several versions per idea. Professional is 40% cheaper per credit than Starter and is aimed at a steady pipeline rather than a single project. Packs stack, so buying small first costs you nothing later.
No. Every paid pack is a one-time charge, nothing auto-renews, and there is no plan to cancel. This is the main structural difference between MiniMax H3 Max pricing here and most AI video tools, which bill monthly whether or not you generated anything that month.
One clip is enough to tell whether the prompt adherence and the audio are what you need.
One-time packs from $9.9. Nothing auto-renews.